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Sergey Tabakov
Sergey Tabakov
3D Environment/Props artist at Bluehole Studio
Moscow, Russia

Summary

I'm working in this industry for over seven years.
I am specialise in:
high and low-poly modelling and UV mapping using 3DS Max
and Maya, Blender, creating normal maps in 3DS Max, ZBrush and Photoshop (with Xnormal or Nvidia Normal plug-in), texturing using Photoshop (colour and specular maps), sculpting, painting and adding detail to high poly models in ZBrush. Ndo2, Mudbox (texturing, sculpting), Marmoset, Topogun, Substance painter
I have experience with game engine:
UE4 [UDK] - Very experienced,
G.E.C.K - Experienced,
Unity3d - Very experienced
Сryengine3 - Experienced
Environment building in Unity and UDK
For my video portfolio, you can go to my YouTube channel:
www.youtube.com/user/punkvide0

Freelance clients company:
Im official game engine tester UE4, Epic Games Company (I have NDA)
administrator of section unity3d on site renderer.ru
Wargaming.net
Gaijin Entertainment
Autodesk
Leatherneck simulation
Giant Army
FuryLion Studio
ai3d
Bluehole studio

Skills

Environment ModelingEnvironment DesignProp ModelingHard Surface Modeling3D ModelingProp DesignTexturingUV MappingDigital SculptingRetopology

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
CRYENGINE
CRYENGINE
Mudbox
Mudbox
3ds Max
3ds Max
Maya
Maya
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
World Machine
World Machine

Reel

Productions

  • 7837373723
    • Video Game
      PlayerUnknown's Battlegrounds
    • Year
      2017
    • Role
      Props Artist
    • Company
      Bluehole Studio
  • 83734742
    • Video Game
      Fishing barents sea
    • Year
      2016
    • Role
      3D Artist
    • Company
      Misc games
  • 78347843674
    • Video Game
      Universe sanbox
    • Year
      2016
    • Role
      3D Spaceship Artist
    • Company
      Giant Army

Experience

  • Props Artist at at Bluehole Studio
    Korea (South)
    May 2017 - Present

    In my position on BlueHole, I work as a Props Artist, using the Unreal Engine 4

    - Doing some props for PlayerUnknown's Battlegrounds

    - Doing textures

  • Senior 3d environment artist, Head of department at ВНИИАЭС, ОАО
    Moscow, Russia
    January 2012 - April 2014

    - development immersive simulators on the game engine Unreal Development Kit (UDK), using

    the sphere virtual reality (VirtuSphere) http://www.youtube.com/watch?v=cKzkn5N4Fzg

    - The development of the game world from the pictures to the final stage (ready-location).

    - management division 3d artists, introducing new technologies and process optimization, project management companies.

    - preparation of project documentation (technical assignment, design documents), working with Perforce P4V

    - creating, editing and finalization of of models, textures, shadersBlinn, Phong, Lambert, Anisotropic, Custom lighting, (the creation of real-time reflections, cube map, planar map and AO color change, procedural shaders, shader metal, wood, concrete, glass, real time reflection metal, etc.)

    - I do terrain painting, Particle, creating collision for objects.

    - Processing of point clouds, the construction of of objects (modeling), sculpting of models, sweep of models, baking maps (Normal map, Ao, Cavity map), texturing, creating 2-3 UV-set for the lightmap, and blending textures, insert and configure in the game engine UDK (lighting, post-effects, camera effects (DOF, SSAO, Antialising, Color variation), optimization (LOD, Cull Distance Volume).

    - Animation objects in 3DS MAX CAT, setting physics Rayfire tool, Apex PhysX Lab (Nvidia) and use in UDK, Unity3d, unreal script at junior, content development for DirectX 11 (create and configure maps for tessellation, shader creation and use in UDK ). Development of procedural materials for game engines Unity3d, UDK. Substance designer program

  • 3D Environment Artist, Props modeler at Rikor games
    Moscow, Russia
    May 2011 - January 2012

    Worked on the game Geopolitica

    - creating high detailed objects, concepts or designing new object fitting the game feel

    - creatingphotorealistictextures

    - work with unity3d (lighting, optimize, do levels, terrain painting, post-effects (SSAO, DOF)

    - creating low models,collision and LODs

    - textures (unique and tile, creating textures for height map)

    - fixed shaders

  • Environment Artist,3D artist, Animation at PlayFlock www.playflock.com
    Moscow, Russia
    January 2011 - May 2011

    - creating high detailed objects, based on concepts or references

    - optimizingobjects

    - creatingphotorealistic, painttextures

    - creating animations in 3ds max

    - creating animations in Flash

    - creating icon from games

    - I create characters and game locations for www.race13.ru

    - For the game "Gangsters" http://playflock.com/app/13